Your browser has javascript turned off or blocked. This will lead to some parts of our website to not work properly or at all. Turn on javascript for best performance.

The browser you are using is not supported by this website. All versions of Internet Explorer are no longer supported, either by us or Microsoft (read more here: https://www.microsoft.com/en-us/microsoft-365/windows/end-of-ie-support).

Please use a modern browser to fully experience our website, such as the newest versions of Edge, Chrome, Firefox or Safari etc.

Emily Boyd

Emily Boyd

Professor, Director, Docent

Emily Boyd

Using a Game to Engage Stakeholders in Extreme Event Attribution Science

Author

  • Hannah R. Parker
  • Rosalind J. Cornforth
  • Pablo Suarez
  • Myles R. Allen
  • Emily Boyd
  • Rachel James
  • Richard G. Jones
  • Friederike E L Otto
  • Peter Walton

Summary, in English

The impacts of weather and climate-related disasters are increasing, and climate change can exacerbate many disasters. Effectively communicating climate risk and integrating science into policy requires scientists and stakeholders to work together. But dialogue between scientists and policymakers can be challenging given the inherently multidimensional nature of the issues at stake when managing climate risks. Building on the growing use of serious games to create dialogue between stakeholders, we present a new game for policymakers called Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating (CAULDRON). CAULDRON aims to communicate understanding of the science attributing extreme events to climate change in a memorable and compelling way, and create space for dialogue around policy decisions addressing changing risks and loss and damage from climate change. We describe the process of developing CAULDRON, and draw on observations of players and their feedback to demonstrate its potential to facilitate the interpretation of probabilistic climate information and the understanding of its relevance to informing policy. Scientists looking to engage with stakeholders can learn valuable lessons in adopting similar innovative approaches. The suitability of games depends on the policy context but, if used appropriately, experiential learning can drive coproduced understanding and meaningful dialogue.

Department/s

  • LUCSUS (Lund University Centre for Sustainability Studies)

Publishing year

2016-12-01

Language

English

Pages

353-365

Publication/Series

International Journal of Disaster Risk Science

Volume

7

Issue

4

Document type

Journal article

Publisher

Springer Open

Topic

  • Climate Research

Keywords

  • Climate change
  • Extreme event attribution
  • Loss and damage policy
  • Participatory games
  • Probabilistic event attribution (PEA)
  • Risk management

Status

Published

ISBN/ISSN/Other

  • ISSN: 2095-0055